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OoT Revisited… again

September 28th, 2011 by Cat

Categories: 3DS, Gamecube, N64

For some reason, I’ve been playing old games lately – Guitar Hero 3, Mario Kart Double Dash, and Ocarina of Time. Though, the version of Ocarina of Time I’ve been playing is the “new” one for 3DS.

I’m currently in the Shadow Temple, overcoming my childhood fear of humping zombies and really grabby hands. (This temple seriously breaches my personal bubble.) So far, the 3DS version is mostly the same as the N64 original. The story, the characters, the world, the dungeons, the items – all the same. There are a few differences in other areas though.


The first is the improved graphics, and well, it’s in 3D. It still looks very much like the original, but it’s smoother. I think it looks good overall, even if some things are still blocky.

Another is the controls. Because N64 has more buttons than 3DS, some of them had to be mapped to the touchscreen. I find this kind of awkward, but I guess, what else can you do. The interfaces have also changed to make use of the touchscreen.

Gyroscopic aiming was added for first person views (like using the bow). I found it a lot easier to aim with once I got used to it. Unfortunately, it also messes with your 3D vision unless you move your head along with your hands. I play without the 3D now because it really did bother my eyes.

And then there’s Navi. I wondered if they would change her, since she is notoriously known for being incredibly annoying. Well, they did, but that’s not good news. She still nags you as she previously did, but with 2 new additions. If you spend too long in a dungeon, she suggests you seek Sheikah stones. (These stones are also new and give hints.) If you play too long, she suggests you take a break.

I appreciate that they’re trying to stick to the original, but I really wish Navi was less annoying. Her voice… that “Hey! Listen!“… it automatically triggers a feeling of annoyance for me, even after all these years. I don’t need Navi bugging me when I stray from the main quest (“shouldn’t you be going to the castle?”) or stating the obvious (“this hallway is twisted!”) or treating me like an idiot (“this is how you open a door!”).

I believe Master Quest is also in the 3DS version, though I haven’t tried it yet. (I don’t think I can select it until I’ve finished the normal game.) I’ve played a bit of Master Quest back on the Gamecube version. I remember skulltulas being moved and some enemies being swapped out with harder ones. I think the 3DS has changed it further, making the game mirrored.

I’ve been asked if this was worth getting, and it really comes down to whether you want to play Ocarina of Time again. It’s the same game, but with improved graphics and a few other changes. But, when it’s a game I love, I find myself able to play it over and over. So yeah, I may have the N64 and Gamecube versions already, but the improved graphics and the fact that it’s on a handheld was enough for me to fork over more money for it.

4 Responses to “OoT Revisited… again”

  • Liv says:

    The improved graphics is probably my main motivation for wanting this game on 3DS, although I already wasted $10 on the original version for the Wii Virtual Console. Link’s face is such a turn-off in that, and I’m a sucker for pretty things. But I’m glad to know that you can turn of the 3D vision. That was bothering me a little when I demo’d this in Nintendo World Manhattan.

    I guess I can’t really ask you if one is easier to control than the other. Since I play with a gamecube controller, I find it excessively difficult fitting in with the N64 controlls. Merely moving Link in the right direction is not smooth enough for proper function. I died at least 3x in the Deku Tree alone, and can’t get past the Lizalfos duo in Dodongo’s Cavern. (Seriously, neither of that should be tougher than the most difficult part of Skyward Sword, a game I completed …)

    Oh Navi… Really did not expect changes there. She keeps bothering me while I’m trying to get my heart pieces, because I should be in Dodongo’s Cavern. I think sometimes Midna has that problem as well. I can’t remember an instance for Fi though. I feel Skyward Sword definitely has the most freedom of all.

    Thanks for linking me. I guess the main thing stopping me is that it’s a handheld. And tiny. I checked out the 3DS XL you mentioned, and it’s only slightly bigger. I’m pretty sure my phone is bigger than both, and staring at it already bothers me.

    • Cat says:

      Mm… I don’t think I had issues with how the 3DS felt in movement. I don’t think I had issues with it on a Gamecube controller either though (on the Gamecube version) ^^;;

      The 3D vision is actually set on the 3DS, so you can make it more or less 3D or not at all. It’s the slider on the top screen.

      I have the DSi XL, and the screen is both wider and taller than my iPhone screen at least. Maybe it’s because I’ve gotten used to the 3DS and DS Lite screens, but… I thought the size difference was pretty big!
      http://www.blogcdn.com/www.joystiq.com/media/2012/07/3dsxlwm87.jpg

  • Liv says:

    First, how many versions of this game have you played? LOL.

    Second, wow thanks for linking me! That looks significantly different than all the dimensions I looked up. I have an HTC phone so I will still guess it’s roughly that size, maybe slightly bigger? My phone is quite big compared to the iPhone. 😛

    • Cat says:

      haha, I have 3 versions so far! (N64, Gamecube, 3DS)

      Yeah, I guess iPhone screens aren’t that big to begin with. Nintendo World probably has the XLs on the display now 🙂 You should check them out! One thing I did notice was that the 3D was easier to look at on the XLs. It kind of hurts my eyes on the normal 3DS.