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Wii U Experience

August 27th, 2012 by Cat

Categories: Wii U

A couple weeks ago, I got to go to a Wii U Experience! They’ve been doing this in several cities, where they set up a bunch of Wii U demos. When they were here in Austin, I think there were several sessions going on throughout the weekend. Thanks to a couple friends, my husband and I got on the guest list to one of them.

It was a lot of fun! The event was kind of small, so there wasn’t a long wait at any of the stations either. Here are my thoughts on each game, but please note that these are based on a short demo.

Project P-100 (working title)
I thought this one had a lot of potential. You control a group of super heroes and switch weapons by drawing shapes (either on the touchscreen or with the 2nd joystick). For example, a circle for fist or a sideways L for a gun. It was kind of button-mashy but still pretty fun.

Is a bunch of mini games, and we tried 2 of them. One was a Zelda one, and your characters are on rails. Players with Wiimotes have a sword, and the one with the touchscreen was an archer, so you could have your own view and aim as you’d like. The other was a Luigi’s Mansion game, which is like players vs ghost. The player with the touchscreen controls the ghost, who is invisible to everyone else. Your Wiimote vibrates if a ghost is near, and you want to shine your flashlight on the ghost before he grabs you. These games were fun, but I would probably get tired of them.

Scribblenauts Unlimited
Felt a lot like Scribblenauts on DS, except the map looks bigger. You use the touchscreen to input words. I really don’t know if this is worth whatever the Wii U price will be, when it feels like a DS game.

Game & Wario (working title)
This is another one with mini games, and we also tried 2. One was skiing where you tilt the touchscreen to move, and that was ok. The other one was cooler. It’s shooting game with a bow and arrow. You hold the touchscreen parallel to the ground, and use your fingers to pull the bow back to shoot the arrow from the controller to the TV screen. I thought this was one of the better uses of the touchscreen.

New Super Mario Bros U
If you thought the game was annoying on Wii, then you don’t want to get it on Wii U. It’s pretty much the same thing. You still run into each other. You still kill each other accidentally. The game still freezes for a second every time someone dies. The new thing is that the person with the touchscreen can place blocks that “help” the other players (or if you’re an asshole, you place them so that they get in the way).

Zombie U
This was the last thing we tried before it was over, so we didn’t get to do much. The player with the Xbox-like controller shoots zombies, and the player with the touchscreen places zombies on the map. I really didn’t care for the game, especially since I had the touchscreen. It was pretty boring.

Batman: Arkham City
I believe this is the same game, except just ported to the Wii U. The touchscreen is used, which makes some things more convenient, like having your inventory on the touchscreen. When you use something like the remote controlled batarang, the batarang view shows up on the touchscreen. You can either use the joystick to control it, or you can tilt the controller.

Not really related to the Wii U, but they had the 3DS XL there too. I don’t know if it’s because of the bigger screen or if they actually improved the 3D, but it looked a lot better. Using the max 3D on the first 3DS hurts my eyes, yet I didn’t have that problem on the XL.

Unfortunately, I didn’t have time to try everything. I missed out on trying Rayman, Pikmin, Just Dance, Sing, and Wii Fit.

I know that they’re trying to hit the “hardcore” gamer market by putting games like Batman, Assassin’s Creed, and Mass Effect on it. However, don’t most gamers who play those type of games own another console? Like PC, Xbox 360, or PS3? I just question how many people would choose Wii U over those. For me, Wii U would be too gimicky, and I’d probably just play those on PC. Zombie U also looks like an attempt at a more “serious” game, but I don’t think that one was done very well.

The touchscreen was surprisingly responsive though, more so than what you see on the TV screen, which was a bit laggy. Overall, I didn’t see anything that made me think omg-want-it-NOW, but I’m sure we’ll get it at release anyway ^^;;

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