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PAX East recap

March 27th, 2013 by Cat

Categories: PC, PS3, Xbox 360

I’m back from PAX East! Where I also got to hang out with Robbie :D Here’s some photos:

We played a lot of games, but here are a few that stood out to me…


Transistor
Which is being made by the same team that did Bastion. The art style and narrative remind me of Bastion, but the combat is different. You have a sword with a few different skills, including one where everything pauses, and you can plan out your movement and attacks. Once you commit to it, everything unpauses and your character performs those moves quickly.

It needs time to regen though, and in that time, you actually can’t attack, not even with your normal attacks. It’s an interesting balance of knowing when and how to use that special ability. I’m really, really looking forward to this game. It looks amazing so far.

pax-transistor

Smashmuck Champions
This game is pretty much another League/DoTA type game, but it has a capture the flag mode (plunderball), which I really like. When I played WoW, Warsong Gulch was my favorite PvP battleground, and that was also capture the flag. After we got back, we actually downloaded the beta. When it works, it’s fun. Currently, it is still really buggy though. I think it has potential, so we plan on following it so far.

pax-smashmuck

Divekick
This is the type of game that is soooo ridiculous and silly, it’s good. I mean, yes, it looks really stupid, but it’s really funny. It’s basically a fighting game except your only moves are jump, kick, and DIVEKICKKK. In other words, a jump kick going downwards. It seems that each divekick is actually a KO too. Anyway, it’s on Steam Greenlight right now, so go vote it up!

pax-divekick

We didn’t line up for demos from a lot of the big name companies, mainly because the lines were ridiculously long. I saw WildStar, though I didn’t stick around to play it. It’s the MMO by NCSoft and Carbine Studios. The look and UI looked a lot like WoW, though the gameplay sounded sort of Guild Wars 2-ish.

I tried the Marvel MMO, and it felt very similar to the Diablo style. You know, the usual bar of skills with a default attack and some sort of energy that you use up.

Blizzard announced a new game, HearthStone, an online card game. Not very exciting to me since it’s a genre I don’t play.

We also tried a bunch of Indie games, including mobile ones. I thought it was interesting that mobile games are starting to show up at PAX.

One of the indie games we tried was Mercenary Kings with 4 players, and we were each able to pretty much go where ever. We weren’t stuck together as a group on the same screen, which is both cool and confusing. (We lost each other a lot.) We didn’t really get to see the crafting stuff, but it was a fun and retro-type 2D game.

Anyway, I’ll end with a photo of stuff I got!

pax-2013_05

The plushies are scumbags from Bastion, and the Portal turret was a PAX East exclusive design from ThinkGeek. The rest were freebies we got, which include a Transistor bag (from buying the plushies), Smashmuck shirts, and some League of Legend bracelets and pins.

I also found out today that I got a couple Indie games from completing the “Indie passport” thing some of the booths were doing :) Overall, a great trip!

One Response to “PAX East recap”

  • Jessica says:

    Omg awesome! I liked playing Warsong Gulch too! (only cause I was a lowerlevel and couldn’t do much else, then again, all I did was run around healing people, but it was fun) I’m going to have to check out Smashmuch now! And the Transistor game looks really cool, if it has a really good story line, I’ll probably try and get it too ;)