When I was replying to Robbie’s previous entry, it made me realize that my favorite games for the Wii really were all ports.
Let’s start with Twilight Princess, which was originally made for the Gamecube, and then released on both consoles. As a Zelda fan, I really enjoyed this game which was sort of reminiscent of Ocarina of Time. I didn’t find it a necessary port though. While it was nice to aim with the Wiimote for arrows and the clawshot, we already went through Ocarina of Time, Majora’s Mask, and Windwaker without it, and really, without trouble.
Next is my recent addiction, Okami, originally on PS2. This is a game where I wonder, how was this even possible without the Wiimote? Drawing brushstrokes fit in very well with the Wiimote, although it could have been done a little better. You cannot expect someone with a Wiimote to draw perfect lines and circles all the time. Ease up a little on that! Nonetheless, it’s a beautiful game with a lot to do.
Last is another game I’ve been into lately, Resident Evil 4. It was originally on Gamecube, then to PS2 with extra content, and then ported to Wii. Of the three, this one fits the Wii the best. I’ve played other Resident Evil games on Gamecube, and it always seemed like luck as to where your bullets will go. RE4 on Wii gives you great control over your weapons, making stocks pretty much useless. (Though, if you look at your crossfire, TMP is still more shaky than other guns, and the rifle aim will stray off when you are still.) It makes me sad that RE5 is not announced for the Wii. (Or will it be yet another port?)
While I have liked a couple other Wii games, these three are my current favorites. Perhaps it’s the fact that they weren’t originally made for the Wii, and thus were made without overthinking how to take advantage of the Wiimote and nunchuck, yet they still just… work well with them.