I think the most legitimate excuse for someone to pirate a game is that they wouldn’t buy it in the first place. But I wonder how true that statement really is?
This doesn’t apply to just games. Obviously it extends to songs, movies, software, etc. I know all of you who use Adobe Photoshop didn’t actually buy it. And most of someone’s music collection, probably all ripped. But without the choice of pirating something, how much would you really spend on all this stuff? And if no one pirated music, would iPods and MP3 players be as popular as they are today? (Side note: if every MP3 had DRM, I think Zune would be beating the crap of the iPod simply because they have a subscription service model.)
I think it’s getting to a point where piracy actually makes something more popular. Let’s think about areas where piracy is most rampant… China, India, Russia, etc. Because the people there really can’t afford software at the retail price. But once again… is it hurting the creator? Those Chinese tofu stand owners could probably live with a bootlegged Bluray copy of High School Musical 3, but could they live without Windows, or Office?
With game piracy getting more and more widespread, especially for the portable systems, I wonder how much the gaming world is going to change because of it. I was talking to a friend the other day, and he told me his 8-year old cousin or something had a DS flash cart. Damn, that’s young to be pirating. But it is for good, or for evil… ?
Yawn. Tired. Thinking too much.
(P.S. Let me know if this is against the rules of this blog.)