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Archive for the 'Gamecube' Category


OoT Revisited… again

September 28th, 2011 by Cat

Categories: 3DS, Gamecube, N64

For some reason, I’ve been playing old games lately – Guitar Hero 3, Mario Kart Double Dash, and Ocarina of Time. Though, the version of Ocarina of Time I’ve been playing is the “new” one for 3DS.

I’m currently in the Shadow Temple, overcoming my childhood fear of humping zombies and really grabby hands. (This temple seriously breaches my personal bubble.) So far, the 3DS version is mostly the same as the N64 original. The story, the characters, the world, the dungeons, the items – all the same. There are a few differences in other areas though.

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Is this the same game?

February 9th, 2011 by Cat

Categories: Gamecube, Wii

So, I tried the Project M demo already, the Super Smash Bros. Brawl mod I mentioned in my previous entry. My Wii is unhacked, and it was nice that I didn’t have to hack it to run Project M. I open the custom stage builder, and it somehow loads from there with files on a SD card. Since it’s just a first demo, not all of the characters and stages were available.

Unfortunately, none of the characters available were my mains, so it was harder for me to really notice all the differences. For a refresher, we played with some of the available characters on Melee, then on Brawl, then with Project M on.

Man, playing Project M was almost like playing a totally new Smash game, especially transitioning from Brawl to Project M. The floatyness is gone, and the characters move so much smoother and faster. Even the interfaces were changed to look different. I also noticed that it sets tournament settings by default (stock, stock timer, etc).

Older stages like Yoshi’s Story and N64 Dreamland were brought back. There were also new custom stages that were never there before. I found it interesting that they even altered existing stages. For example, they removed the breakable platforms in Skyworld.

Character mechanics changed, like Mario sort of felt like a Mario and Dr. Mario hybrid. His down+B was changed from FLUDD to his spinning move. Link’s boomerang no longer had that tornado effect. Charging his up+B was removed, but the move felt less gimpy at least. A few of his moves seemed even faster than Melee. And very much to Buckley’s delight, Captain Falcon’s “knee” was back to its former glory.

In Melee, you were able to do a light shield by partially pushing down R, a full shield when pushed fully. In Brawl, only pushing down fully was an option. In Project M, pushing down partially will activate shield and air dodge.

Overall, I’m surprised at how many changes there are. I’m interested in seeing how the full thing will be like, especially with characters I actually use (Wolf, Samus, Peach). Unfortunately, that means I have to play with Buckley D= (Him = played in tournaments. Me = teh suck.)

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Brawl revisited again

February 8th, 2011 by Cat

Categories: Gamecube, Wii

A couple years ago, I blogged about Brawl+, a homebrew that alters Super Smash Bro. Brawl to be closer to Melee. We messed with it a little, but at that point, we had already stopped playing Brawl and the changes weren’t close enough to Melee to spark our interest again.

It seems there’s another project that aims to bring Brawl closer to Melee: Project M. In addition to changing some mechanics of the game… it seems to bring back some stages as well? A demo just got released though we haven’t tried it yet. I also didn’t hear about this until recently, so I don’t know much about it. It looks interesting though.


More than just a collector’s edition

September 18th, 2009 by Cat

Categories: Gamecube, Merchandise, Wii

Well, I’m joining in the showing off of recent swag! Just today, I picked up my orders of the Metroid Prime Trilogy, which is a compilation of all 3 Metroid Prime games. One of my copies is a little extra special though. It has been signed by the game’s developers!


That is actually a see-through container around the actual box. Here it is when removed.


Here is the inside.


And yes, Chris, this one is yours 😉


For the Melee lovers

February 6th, 2009 by Cat

Categories: Gamecube, Wii

When Super Smash Bro. Brawl came along, so did a new physics engine that changed how much of the game worked. Some Smash fans loved Brawl; some wish it was still Melee-like. Well, Melee fans, there is a Wii homebrew called Brawl+. It alters Brawl to be closer to Melee, and I got to try it on my boyfriend’s Wii tonight.

To be honest, it’s been over half a year since I last played Brawl, so I don’t remember the game clearly. I actually couldn’t tell if the homebrew made the characters less “floaty”. What I did notice is how they grab the edges. In Brawl, if your character passes anywhere near the edge, it would automatically grab it. Melee doesn’t, and the homebrew makes edge grabbing the same as Melee’s style.

Another thing that Brawl+ “fixes” is tripping for no apparent reason. I’m not sure why Nintendo thought it would add any value to Brawl, but it’s good to have it gone.

Characters have gotten changes too. For Pokemon trainer, the Pokemon don’t have the concept of stamina, and when the Pokemon dies, it doesn’t automatically switch you to the next one. This allows you to continually play with the same one. Supposedly, some have been balanced such that they can’t do ridiculous long chains. Though, I didn’t mess with it enough to see that.

I have mixed feelings about this homebrew, so I don’t know if it’s something I’d want to have on all the time. I’m one of those fans who liked Melee but was also very open to Brawl. While Melee was fun, there was no Wolf 😉