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Cat

Short round things

October 27th, 2012 by Cat

Categories: PC, PS3, Wii, Xbox 360

Kirby’s Return to Dreamland
I played and finished this Wii game recently. After games like Mass Attack and Epic Yarn, Kirby returns to the traditional gameplay of copying enemy abilities. While I liked those other 2 games, it is nice to get another “normal” Kirby game.

Most of the abilities I recognize from past games, and each one has a list of moves you can do. (Like down+attack might do something different than just attack.) And well, like most recent Kirby games, it’s not that hard, though some bosses are more challenging than others. You won’t find anything really new or different in this game, but if you’re up for some “old school” action, this is a fun one to play.

And while still very much in a Kirby mood, I bought Kirby’s Dream Collection, which celebrates Kirby’s 20th anniversary. I haven’t played it yet, but it has Kirby’s Dreamland 1-3, Kirby’s Adventure, Kirby Super Star, and Kirby 64. I actually haven’t played half of those games, so I’m pretty excited to have them now XD

Mass Effect 3
I recently unlocked both Volus kits! (Yes, I realize a lot of people probably name their Volus Adept, Biotic God.)

There are a few kits that can be support-like, but these Volus… are very much so. Both have Shield Boost, which I like a lot, and it feels like I’m playing healer. It’s as it sounds: it repairs and boosts shields. I have both specced so that it also gives 50% damage reduction for 6 seconds. It’s especially great for hacking and escort missions where everyone is in one place.

The adept has stasis and Biotic Orbs. Each orb gives a recharge speed boost, or they can be launched to hit/detonate enemies. The engineer has 2 mines, Recon and Proximity, both of which can detonate and be specced where affected enemies take more damage from all sources.

Oh, but they are awkward to play! They are shorter than everyone else, and thus cannot see over some cover. They can’t take cover either. Their base health is 150, which makes them pretty squishy. Fortunately, their light melee is a cloak, so that’s good for reviving people. Cloak, revive, shield boost. They took a little getting used to, but it’s actually pretty fun sometimes XD;;

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Cat

Number 2

August 15th, 2012 by Cat

Categories: PC, PS3

Orcs Must Die! 2
I don’t usually play tower defense style games, so I didn’t get the first one and can’t make comparisons between them. The co-op in 2 though? Super fun.

There’s 2 characters to chose from now: the hero and villian in 1 (which I don’t think have names…). Yeah, they’re working together now.

The guy starts with tar and arrow traps. The girl starts with acid and ice traps. The traps they can get afterward are the same though. The key to scoring high is getting combos, meaning having enemies die from multiple effects.

We’ve been doing pretty well on this “scoring high” thing. We’re ranking in the top 50 (out of thousands) on most maps, sometimes in the top 10, like…

Yep, that’s right. NUMBER ONE XD

We’re just playing the normal difficulty, which I think is too easy with 2 people who know what they’re doing. Sometimes it takes us a try or two to figure out the map, but after we have a good set-up, nothing gets through. Half of the time, we score 5/5 skulls on our first try. Haven’t tried a harder difficulty yet, so I’m not sure how that is.

The maps don’t really differ in single player, so it’s actually a challenge there, especially if waves of enemies are appearing in 3 different spots at the same time. Fun stuff though! I recommend it if you have someone to play with.

God of War 2
Is a mean, mean game. I don’t remember GoW1 being this hard. I mean… here’s 2 situations I was in recently.

Fight starts out with 2 cerberus that spit out cerberus babies. If you focus on the babies, the grown ones just spit out more. If you ignore the babies, they eventually turn into full grown cerberus that also spit out more babies.

Or a platform that you have to lower, while a ceiling of spikes fall on you. However, as you’re lowering it, you’re being attacked by skeletons. Take too long on the skeletons, and the ceiling crushes you. Ignore the skeletons, and they’ll interrupt you as you lower the platform.

So many situations where the game is like… how many things can we put against you to screw you over? It usually takes me a few tries to figure out how to kill everything quickly (often by spamming magic or rage).

Anyway, these are what I’ve been playing lately. I think next up might be finishing Skyward Sword, which… I’m surprisingly not that excited to play anymore.

Cat

AC rambles

July 16th, 2012 by Cat

Categories: PC, PS3, Xbox 360

I reached my goal! I caught up in the Assassin’s Creed series before AC3 came out! Here are my thoughts on each one…

Assassin’s Creed 1
features Altair, an assassin from Masyaf during the High Middle Ages, and it’s my least favorite of the games. It was too repetitive since you did the same thing in every city. I didn’t like Altair in this one; I thought he was boring, unlikable, and very poorly voice acted. The combat didn’t feel smooth, and the guards were way too sensitive. I don’t like being attacked because… I didn’t ride my horse slow enough?

After AC1, I did enjoy every game Ezio was in. I thought he had more personality and a more interesting story, starting with…

Assassin’s Creed 2
is the first game with Ezio, an assassin from Florence during the Renaissance, and it’s my favorite in the series so far. It was paced and balanced well, such that the main story was easy to follow, even if you did side quests. It felt open, yet still guided you by not opening everything up at once. This was also before they started adding a lot of stuff in, so while Ezio could do more than Altair, AC2 still kept it fairly simple. A lot was improved compared to AC1. The fighting felt much better, and the quests were more varied. Overall, this game just felt… right. It flowed well, and it was really fun to play.

Assassin’s Creed: Brotherhood
takes place immediately after AC2 in terms of Ezio’s story. This time, it’s in Rome, which is huge. I spent more time riding around on horses than climbing buildings.

Brotherhood felt super bloated. While I still had fun, there were way too many things to do, and some sidequests weren’t even in the same time period or storyline. It became confusing fast, and after a while, I didn’t know what was going on in the main story anymore. Plus, quests had optional objectives for “full sync”. For example, don’t be detected, kill only your target, don’t take damage, etc. I had mixed feelings about them. While it added a nice challenge, some were so annoying that I didn’t even bother.

Assassin’s Creed: Revelations
takes place some time after Brotherhood (again, in terms of Ezio’s story) and mostly in Constantinople. Ezio has gotten pretty old by now, and the game ties in Altair more. I didn’t like Altair in AC1, but I liked him in Revelations.

Revelations “fixed” a lot of complaints I had about Brotherhood. It keeps you in one smaller city that is denser. No more riding around on horses. There were far less side quests, so it was more main question oriented. The optional objectives were also more natural to do.

However, I thought it was odd that it opened up almost all of the map in the beginning, leaving you to pace the game as you wanted. I typically do as many side quests as I can before the main quest. Well… I ended up with the best armor and some of the best weapons before I even reached the halfway point of the game. I went from the lowest level armor to the very highest. It made it pointless to even check the blacksmith anymore.

Revelations also continues to add onto what Ezio can do. At this point, I’m glad that AC3 will feature a new assassin. While I love Ezio, it’s gotten to be too much. I’m now carrying multiple ranged weapons, a small weapon, a big weapon, multiple bomb types, hidden blade, a hook, parachutes, poison, and medicine. How much more can you really add…?

Assassin’s Creed 3
features Connor and takes place during the American Revolution. If you haven’t seen the E3 trailer, I recommend checking it out! It makes me really excited for it!

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Cat

ME3 multiplayer rambles

April 26th, 2012 by Cat

Categories: PC, PS3, Xbox 360

Hello? Anyone out there? *crickets* Well, I haven’t had much to talk about lately when it comes to games. I’ve been playing Assassin’s Creed: Brotherhood but wanted to make a larger Assassin’s Creed post later. Other than that, I’ve just been playing Mass Effect 3 multiplayer.

I’ve learned that I play best with characters that I can spam powers with. For example…

Human Sentinel is my favorite and best class right now. I like that I can quickly set up my own biotic explosions, and I spam the hell out of Throw.

I play Human Vanguard occasionally. Even though I charge into troublesome spots sometimes, I tend to score well with this class too.

I know I’m not that great with Engineer, but I think it’s so fun. I’m not a fan of the Quarian one, but I like the Salarian one, and the Human and Geth ones are my favorites.

I like staying on Hunter Mode on the Geth, even though it makes me squishy. (I make sure I have my shield regen turret nearby.) The view was weird at first, but it’s pretty cool to be able to see through walls, smoke, and stealth.

I also play Drell Adept occasionally, but I try not to because… I believe Reave can drive a person insane. (Will they ever fix this bug?)

The Asari Adept is on my wishlist. I unlocked her in the demo but still haven’t been able to get her in the real game. I want her sooo bad D= I also wouldn’t mind getting the new Asari Justicar.

What about you guys? Which classes are your favorites?

Cat

ME3 co-op demo

February 27th, 2012 by Cat

Categories: PC, PS3, Xbox 360

This post is overdue, especially since Mass Effect 3 releases next week. (ZOMG SO SOON.) This is because I’ve been busy playing the co-op part of the demo over and over. In other words, the ME3 co-op is addicting.

I had doubts about adding co-op to the ME series, but it’s pretty great so far. I hope there will be more modes when it comes out because it does get a little repetitive. The format in the demo is in waves of enemies, and a few waves have special objectives attached to it (kill targets, hack computer, etc). You’re not playing as any of the story’s main characters, just generic versions.

I definitely had to adjust my play style which took me a while to get used to. I play the single player more like a RPG than a shooter. I pop up the HUD often and figure out who should do what. That doesn’t work in multiplayer since it doesn’t pause. I eventually adjusted to playing it mostly like a shooter, and I’ve stopped popping up the HUD completely, using the number keys for my skills instead.

I’ve been playing a human character the most because I haven’t been that lucky in unlocking alien characters (unlike my husband who almost has all of them). I’ve only gotten a Turian Sentinel and an Asari Adept so far. I’m glad Veteran packs are easier to get at Silver and Gold, but most of my unlocks have been for weapons I don’t use >.<

We’ve been playing the PC version, and it seems like the demo was built more for consoles. It’s annoying that there’s no text chat in the game lobby. I’m also still not a fan of being on Origin. I know it’s new and all, but it’s definitely lacking some nice things Steam has. Even the chat boxes are formatted in an annoying way.

We’re having a lot of fun playing co-op though, and this is only the demo. I’m super excited for the real thing to come out. I’m just hoping that I don’t play it so much that I get tired of it by the time it releases XD;;