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Archive for the 'SNES' Category


Thank You for Playing Super Famicom

February 20th, 2009 by Chris

Categories: SNES, Wii

My latest toy has arrived from Japan.

It’s the Japanese Club Nintendo’s Classic Super Famicom Controller for the Wii
I just had to get the controller for two reasons:

1) Functionality (much better than the Class Controller)
2) Collector’s Club Nintendo item (that is when I pick up a second one in the distant future)

I just give my quick pros and cons for the Classic Super Famicom Controller VS. Classic Controller


– Its just like the original SNES/ Super Famicom Controller

– The D-Pad is MUCH more responsive (I hate the Classic controller’s D-Pad) Much easier to pull off Diagonal movements

– Same for the layout of the A,B,X,Y buttons much more user friendly in terms of button design, texture, and layout (spacing of the buttons on the controller in relation to shape and size of controller) and more responsive rapid button mashing

– It feels like it’s slightly wider than the Classic Controller (not by a lot) but it makes the controller feels less clumsy

– L & R buttons don’t having that “clicky” feel to them and are easier to hold down (pressure wise) or easier to tap rapidly (pressure wise)


– Its uses the same Wii Remote port as the Classic Controller. Would have love to plug it into the Wii GCN’s controller ports instead

– Its has fewer buttons (missing HOME, and Z buttons/ Control stick)
meaning the games playable with the SuperFamicom Controller are limited

– Insanely expensive and rare to find ($75 from Playasia/ Club Nintendo of JAPAN ONLY item) Vs. $20 from any local retail store for classic controller

– Build quality on the Classic Super Famicom Controller is not as solid as the Classic Controller. Though if the Super Famicom Controller was built the same way as my SNES controller, it’s going to last me a lifetime because my SNES controller was abused bad…

Pic for Comparison:

Overall, for my Super Metroid (game used to test both controllers) Speed Runs or any SNES game, I’ll take the Classic Super Famicom Controller any day over the “universal” Classic Controller
However, it’s one of those “pay to play” accessories which are NOT for everyone. A classic Controller works, but for gamers who are True to their games, the Wii Super Famicom Classic Controller is the way to go.

Please, Club Nintendo of America and Stars Catalogue of EU Bring over the local version of the Super Famicom controller. I miss my SNES purple buttons…


Ozzie’s Stupidity Is Contagious!

January 24th, 2009 by Tara

Categories: DS, SNES

Here I am, playing Chrono Trigger DS, and after manoeuvring around Magus’ castle, where I’m chasing after that fat Ozzie, I finally get to fight him. Only problem is I completely forgot how to fight that battle, and I ended up attacking him for several rounds, watched him pow my party up, and then looked up on the net on how to beat him.

When I read what I was supposed to do, I felt incredibly stupid. For someone who played this game at least five times in the past on the SNES, my memory failed me! I did an Ozzie!


Famicom Tantei Club Part II

December 20th, 2008 by zohar

Categories: SNES

I’ve been a big fan of text-based adventure games ever since Phoenix Wright came out here, thinking that it was one of the first of its kind (at least from Japan). Wow, I was sure wrong. Apparently there are a lot of these kind of games out there, one of them being Famicom Tantei Club Part II which was originally released on the Famicom Disk System (an add-on for the original Famicom), and later ported to SFC.

Though extremely linear (moreso than Phoenix Wright), it has a great story. Murder, detectives, old ghost stories, and the occassional bit of light humor. Amongst all the next-gen (or is it current-gen now?) games I’m playing, it makes for a good “old school” game to play. Sometimes I just NEED to play something 2D and completely outdated (this is not sarcasm). Man, I feel old. Stupid kids with their polygons and what-have-you.

So, if you’re interested in playing it and not completely and utterly put off by 16-bit graphics… unfortunately you can’t play this game through normal means. Not only was the game released in Japan only, but the SFC port was available ONLY through Japan’s version of Nintendo Power. Isn’t that awesome? We didn’t get cool stuff like that… Anyway, the translation patch is available here. And then after that, Google is your friend.

Aaaaaand actually, while we’re on the subject of Nintendo swag, Club Nintendo finally launched! I have 480 points so far. Need… to earn platinum status… anyway, I’ll let someone else blog about that… 🙂


2300 A.D. Still Affects Me

December 12th, 2008 by Tara

Categories: DS, SNES

Back in sixth grade, when I first received Super Mario RPG for the SNES, I played it enthusiastically. Until I hit that underground sewer after the Mushroom Kingdom. That place scared me. The music, the atmosphere, the monsters, everything. I couldn’t handle that place, so I shut my SNES down and didn’t touch the game for about a few months until I tried again.

Flash forward two or three years later when I tried Chrono Trigger for the first time on the SNES. Like Mario RPG, I played through the game fine for a couple of hours. But when Crono and his gang landed in 2300 A.D., I hated the desolate state, the depressing music, and the dystopia that greeted me through my hearing and sight. I couldn’t stomach that era, so again, I found myself quickly shutting down the game. Again, it took me a good few months to try the game and get through that time period.

Now it’s been over a decade, and I’m still affected by that darn time period. The developers did a great job of making that time period a frightening place! Ugh. Last night, I was telling myself to just get through the DS game quickly to leave 2300 A.D., but then I realised that I have to come back to that place again as I make progress.

Again, UGH. I do not like 2300 A.D.!

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Old school games are harsh

June 4th, 2008 by Cat

Categories: GBA, SNES

I recently beat Link to the Past which I had been playing on my GBA. As the credits started to roll, I put it down and didn’t really pay attention to it. When I looked at it again, it was listing all of the dungeons with numbers next to them.

What… what were these numbers? I had no idea since I missed whatever was above them. It finally finished listing them and then it said,

Total Lives Used: 97

It kept count of how many times I’ve died in the game?! Oh man, I suck! It’s like the game is saying, “hey thanks for beating me, but look at how many times you died just to get there.” I obviously need to re-learn the ways of old school games and how to not die all the time.