Well, we caved and bought a Wii U Deluxe. I was originally waiting on better games to come out first, but then I changed my mind.
The first thing I should point out is that the Wii U is actually a console, not some sort of handheld thing. Many seem to think that the gamepad with the screen on it is the Wii U. Well, that thing is really just one of its controllers and doesn’t work unless the Wii U is on and nearby. The rest of its controllers are Wiimotes, the same ones you use on the Wii.
About the Wii U itself:
- I guess Nintendo assumes that if you buy a Wii U, you have a Wii already? It doesn’t come with any Wiimotes or nunchucks. (Good thing we already had like… 8 sets of them…)
- This thing is slow. I am amazed at the delay just to return to the Wii U menu, or enter a settings menu, or start up a game.
- While it can play Wii games, it forces you into the Wii menu. This means it pretty much shuts down and comes back up as a Wii. The gamepad can’t even be activated in this mode.
- Updates, updates, updates. If you get it, I recommend starting it up immediately and just letting it download all of its updates while the gamepad charges. It’s updated with every game or app we’ve started up too.
- I do like the gamepad a lot though. I think it has a lot of interesting potential, and I like that I can start up the Wii U and mess with things on the gamepad without turning on the TV.
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This game is so, so, so addicting. I love how the RPG elements are combined with a dating/interaction simulator. Really, I thought Persona 3 Portable was fantastic, so I wasn’t expecting this one to be just as good despite all the rave reviews . . . well, I am wrong!
Funny. I have both Persona 3 and Persona 4 for the original PlayStation 2, but I never got around to them. Instead, I played their ports instead!
Anybody else tried this game?
Eight days and 25 hours of gaming later, I’ve beaten a game that has completely left my mind in a chaotic mess from all the unexpected plot twists and information overload (in a good way) about quantum physics and time travelling/alternate history concepts. Zero Escape: Virtue’s Last Reward has managed to surprise me in so many ways that I am left wondering why I had doubted this game in the first place. Really, when I first heard that there was a sequel to 999, my reaction came off very lukewarm. Part of it is because I originally heard that the game was a “spiritual sequel” to 999. The last “spiritual sequel” I played was Ghost Tricks, which turned out to be a disappointment, so I approached VLR with wariness in the beginning. However, once raving reviews came out on the interwebs, I became very interested and found myself anticipating the game.
Like I said, the plot twists have completely left me in an awed state. I love what the creators did and how they made it connect to 999. It is much longer than 999 and infinitely more complicated — in fact VLR is an even bigger cliffhanger than 999, and now I am wondering what’s going to happen in the third game of the series that is currently in development.
Honestly, VLR is good. The puzzles are more challenging, and there is a lot more happening in the game, but I find myself preferring 999 more. I think that’s because I enjoyed the Titanic references and the characterisations were better in the first game. The characters in the second game were portrayed well, but something seemed missing from the second game. Also, Junpei felt like a much more rounded character and protagonist than Sigma. That’s just me, though.
If you enjoyed 999, VLR is recommended. Both games are suspenseful and will leave you constantly wondering what’s going on with the plot and the characters.
I’ve recently been playing a new game that’s in beta right now, called Don’t Starve. It’s made by the same people who did Shank and Mark of the Ninja.
It actually reminds me of Minecraft in the way you play it. You start with nothing, collect things around you, and build things that help in your survival. The point is to survive as many days as you can.
Though the game is called Don’t Starve, and you have a hunger meter… I’ve actually never died from starvation. Instead, I end up doing stupid stuff like accidentally pissing off beefalos, or being hunted down by wolves, or picking a fight with a spider nest.
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In most of December, I’ve been engrossed in Hakuouki for the PSP, a game localised by Aksys.
Right now I am playing Zero Escape for the PS Vita, a game localised by Aksys.
Someone on Aksys’ localisation team is using “donno” for “dunno” — like “I donno” versus “I dunno” — in both games.
. . . It’s a very, VERY minor thing, honestly, but it’s still getting to me since I am used to seeing “dunno” as opposed to “donno”. You’d think after a month, I’d be used to it, but that’s not the case. I still get distracted by the “O” whenever I see “donno”.
On a related issue, Zero Escape is asdfjkl;asdfjkl;!!! I’ll post a more coherent review/reaction when I beat the game!